Box Mapper

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Outputs object based box mapping. Useful for creating procedural textures that would otherwise stretch improperly along certain axis

Graphic Effect

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Outputs a slightly edited version of the color output of a chebychev voronoi node. Useful for creating more graphic and sharp looks in textures and shading

HSV Bender

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Based on the Hue Saturation Value node. Allows for the HSV adjustments to be controlled by an input texture