Box Mapper
Outputs object based box mapping. Useful for creating procedural textures that would otherwise stretch improperly along certain axis
Graphic Effect
Outputs a slightly edited version of the color output of a chebychev voronoi node. Useful for creating more graphic and sharp looks in textures and shading
HSV Bender
Based on the Hue Saturation Value node. Allows for the HSV adjustments to be controlled by an input texture
- Color
- Texture
- texture used as the driver for HSV changes
- Hue
- Saturation
- Amount of saturation change
- Saturation Bias
- allows for shifting the perceived appearance of the saturation shift. Often used to help create a more ‘perpeptually accurate’ saturation change
- Value
- Value Bias
- allows for shifting the perceived appearance of the value shift. Often used to help create a more ‘perpeptually accurate’ value change