Box Mapper
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Outputs object based box mapping. Useful for creating procedural textures that would otherwise stretch improperly along certain axis
Graphic Effect
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Outputs a slightly edited version of the color output of a chebychev voronoi node. Useful for creating more graphic and sharp looks in textures and shading
HSV Bender
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Based on the Hue Saturation Value node. Allows for the HSV adjustments to be controlled by an input texture
- Color
- Texture
- texture used as the driver for HSV changes
- Hue
- Saturation
- Amount of saturation change
- Saturation Bias
- allows for shifting the perceived appearance of the saturation shift. Often used to help create a more ‘perpeptually accurate’ saturation change
- Value
- Value Bias
- allows for shifting the perceived appearance of the value shift. Often used to help create a more ‘perpeptually accurate’ value change